Suggestions on how to improve game asset content pipeline?
I'm working on a game that's built on Adobe AIR and Stage3D. Right now preparing content from Animate is a multistep process that requires
1. specific naming conventions between symbols and linkage
2. exporting a swf
3. exporting a sprite sheet
4. modifying game data files that bundle the exported assets together with game specific properties
Each of these stages are opportunities for human error and should be automatable. I'm looking for some guidance/advice from other developers on how to build this automation.
Ideally, I'd like to
1. Embed an engine preview rendering window within Adobe Animate so assets can be viewed and parameterized against engine shaders.
2. Add a custom export menu that validates assets and bundles everything in one step
Other possible solutions could include things like... streaming data to a running engine instance for preview, processing an FLA into engine assets...
Questions:
Has anyone had success extending Animate to solve this type of problem?
Would Extension Builder 3 provide the tooling to build these features into Animate?
* If yes, how well supported is Extension Builder 3 in the latest versions of Animate?
* If no, are there SDKs for loading FLA content (similar to .fbx libraries)?
Thanks ahead of time!
