substance 3d modeler Bad UV mapping
Hey guys. So im having this issue with visible seams. More specifically the seam isnt even straight. It is in the shape of a z. I have tried the cloning method, and the tri-planer method. I have tried just about everything. Nothing is working. Even when I try to redo the low poly uvs in blender, it doesnt help. When I go to bake the high to the low poly in painter, I get a matching error. Although, I only get the matching error when I try to uv unwrap in blender.
