Skip to main content
Participant
June 14, 2022
Question

This app just does not function at all. This is class A fail

  • June 14, 2022
  • 1 reply
  • 177 views

I installed Beta .10.2 (latest download). 

I've been in 3D CGI for 20 years, and this app is just a fail!

Basically nothing functions right. I don't where to begin. I used ZBrush, Mudbox, Maya, little bit of Blender Sculpt.  

But Substance Modeler is a fail.

I fail to see the logic in work flow. It should be simple, straightforward. Intuituve. Substance modeler is none of those.

First issue  OBJ and FBX import does work with UNC server paths! Importing FBX or OBJ geometry results in nothing. Yep S3D tells me MeshImported, but the scene is empty. OR 'Invalid File Path' after selecting the geometry to import.  When importing from conventional letter paths , some OBJ and FBX geometry is brought in. Many simply report 'MeshImported" but the geometry is not in scene. When it does import the Y vertical axis (Maya, Houdini) is swapped with Z axis, resulting in incorrect alignment.

 

Creating geometry from scratch.

Weird head scratcher this is, when it should simple. What is the relationship between Clay Tool and Apply? After putting down default sphere, as select Warp or Buildup, or Inflate the default sphere disappears. Like its creation was aborted. Whar does it mean when the Clay Tool is transparent ghost? If I manually click on APPLY another sphere is created overlapping first one.  Nothing makes sense at all.

 

Sculpting/Action/Symmetry toggle. I don't know. It does not work. The butterfly icon in Actions is ghosted.

 

With default sphere selected. I go to warp tool. For unknown reason, instead of Warping the sphere a new sphere is created in this weird transparent mode that I have no clue what it is. I figure that Modeler  is thinking that I am creating a primtive. Makes no sense at all.

 

Right now this application is fail, and sadly I hate it.

 

 

 

This topic has been closed for replies.

1 reply

davescm
Community Expert
Community Expert
June 25, 2022

I also came to Modeler from other 3D applications and found it unintuitive and somewhat confusing. However,  after watching a couple of videos some of my assumptions on the way the tools worked were corrected and I now get it. To be honest for many models I would still stick with other 3D apps but I can now see a place for Modeler, particularly as it is still in development and we have the chance to input to, and influence, its future.

 

An example you mention is the clay tool. I initially assumed it was a primitive in the way other apps worked. However it is just a 'brush'. Size it position it etc and it will create a 'clay' shape when you click Apply. Then you can move the brush and create a second part of the model.....etc. The erase tool works in a similar way and will cut out of the 'clay' when you hit apply.

Try the wheel video here - it turned the light on for me in explaining the way the tools work in this app.

https://substance3d.adobe.com/tutorials

 

Dave

Ares Hovhannesyan
Community Expert
Community Expert
June 29, 2022

Agree that logic of tools,  UX/UI is different from other 3d apps and need time to become master. Looking forward for improvements.