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Participating Frequently
March 31, 2022
해결됨

Symbols are in place in timeline, but way out of place upon export.

  • March 31, 2022
  • 4 답변들
  • 1857 조회

Here is a video of the problem I'm having: https://youtu.be/6tLB4Jt5DQs

The animation appears fine when it is played via the timeline. It is only when I export that a number of the symbols are out of place.

Here is another video, this time of the animation as it appears, with the symbols correctly in place, in the timeline: https://youtu.be/v7wEqiy51EM
Again, it is only upon export that the problems appear.

    이 주제는 답변이 닫혔습니다.
    최고의 답변: n. tilcheff

    Since you have all your layers nested inside a Graphic, you can use that instead of the camera.

    Dump the camera layer and tween the container.

     

    4 답변

    Mohanaraj
    Adobe Employee
    Adobe Employee
    May 24, 2022

    Hi @seans87010601 @n. tilcheff @Mario_CR @Nick Gioia - We have addressed this issue in the latest Animate update 22.0.6 released today. Please update your copy of Animate to the latest using Creative Cloud desktop application.

    Thanks!

    Mohan 

    Mario_CR
    Community Expert
    Community Expert
    May 11, 2022

    Another workaround you can try is nesting all the layers inside a graphic symbol by selecting them > right click and choosing Convert layers to Symbol, while leaving the camera in the main timeline.

    seans87010601작성자
    Participating Frequently
    May 11, 2022

    I will try that tomorrow, and let you know how it goes.
    Thanks.

    Community Expert
    April 7, 2022

    Have you tried exporting as a png sequence and then reassembling them in premiere. This could be a workaround until the problem is fixed. 

    n. tilcheff
    Legend
    March 31, 2022

    These issues would be caused by parented layers.

     

    Make sure you have keyframes across all layers of your rig structure, not just some, i.e. even if you are only moving the arm, have keyframes and tweens for all body parts across all layers to match the arm keyframes. This may help resolve the issue.

     

    Nick - Character Designer and Animator, Flash user since 1998 | Member of the Flanimate Power Tools team - extensions for character animation
    seans87010601작성자
    Participating Frequently
    April 2, 2022

    Thank you for your reply.

    I've tried what you recommended--having keyframes on all layers, and using tweens for all parts (including those not moving). It didn't seem to fix anything. I deleted everything and brought the original rigged character file back in. But the problem remains.

    I was wondering if it could be a problem with how I've registered my graphic symbols. Ironically, I was Googling whether the porblem could be the registration points of my graphic symbols, when I came across an article that I believe you yourself wrote. I have not been paying attention to the registration points when I've been converting my keyframes to graphic symbols. Do you think this could be the problem?

    In the meantime, I'm reading your article now. Then I will try converting all of my graphic symbols back to keyframes, and then back again to graphic symbols, paying attention to the registration point.

    n. tilcheff
    Legend
    April 2, 2022

    The article will be useful for better general understanding of registration, but the fact that you are getting different results in the authoring environment and after publishing makes this smell like a bug.

     

    To report a bug, however, one has to be able to determine all circumstances and reproduce it with a different file at will.

     

    Layer Parenting has many issues and recently it has been worked upon, so it is possible that new issues have been introduced.

     

    If you would like to trouble-shoot, I'd suggest to start with only one frame where the character is parented as you want. Make sure all body parts are symbols and you have one symbol per layer. Also make sure that at least the Transformation Points are at joints.

    Then when starting to animate, never touch the parenting or the Transformation Points again, and create keyframes for all layers of the character - think of those as whole-body poses.

    This may reduce the chances for errors.

     

    I honestly can't help further as I do not use LP for real work.

     

    Just as a side note, this other article on character setup may also be of general interest.

     

    Good luck, mate!

     

    Nick - Character Designer and Animator, Flash user since 1998 | Member of the Flanimate Power Tools team - extensions for character animation