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Legend
January 10, 2022
Question

A few simple questions

  • January 10, 2022
  • 1 reply
  • 187 views

Vidiot here, so be kind.... all relating to multitrack, rather than waveform, editor.

 

   1.    Is there any way to have double click on a clip select that clip, rather than open it in waveform editor (or at least disable the default open in waveform editor)?

   2.   Can Cmd+K (split clip at time selection) be made to work as the clip is playing back? (seems like I have to stop playback to have it work)

 

I don't use Audition much (mostly as a conduit from PP to RX9) but I'm trying to demonstrate how much better the AU region select is for quickly levelling up multitrack sources.

Ideally I want to do a region select and then adjust the gain within that region, without having to split the clip. But if I could just select region, Cmd+K to split then drag the clip gain down with the GUI (or via Shift-G) without stopping playback (i.e. I am adjusting the bits I just listened to AND scooting ahead of playback and adjusting based on waveforms, rather than adjusting what is under the playhead). 

(LIKE you can in waveform editor)

 

Example - 50 secs in is where I blade, rather than CMD+K to keep the playhead moving.

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1 reply

SteveG_AudioMasters_
Community Expert
Community Expert
January 10, 2022

1) No, because you only need a single click to select a clip anyway. The protocol extends so that if you use the Ctrl (or Cmd on a Mac) whilst single-clicking, you retain the first selection you made and add to it - so it's way of selecting multiple clips at once.

 

2) No it can't, I'm afraid. People have asked about this before. I don't think that the devs like the idea of trying to hit a moving target with a split very much - it rather smacks of inaccuracy, and that applies to anything you try to do 'on the fly' now - except adding markers.

 

Your ideal situation about being able easily to change the gain in a selected area makes sense to me. Currently, if you make a selection and right-click on it, you get an option to silence a selection (which automatically adds keyframes set to -infinity) so I would have thought that using a similar methodology you should be able easily to alter the gain of your selection. In other words, why can't the HUD be made to work in Multitrack?

 

You might like to post it as a feature request here.