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November 12, 2020
Question

Adobe Audition CS6 Cannot be Opened - High Sierra 10.13.6

  • November 12, 2020
  • 1 reply
  • 403 views

Process: Adobe Audition CS6 [22795]
Path: /Applications/Adobe Audition CS6/Adobe Audition CS6.app/Contents/MacOS/Adobe Audition CS6
Identifier: com.adobe.Audition.5.0
Version: 5.0x708 (5.0)
Code Type: X86 (Native)
Parent Process: ??? [1]
Responsible: Adobe Audition CS6 [22795]
User ID: 501

Date/Time: 2020-11-12 00:33:59.725 -0800
OS Version: Mac OS X 10.13.6 (17G14033)
Report Version: 12
Anonymous UUID: BCA2E646-94BB-0034-ABD3-0DC1B29339D0

Sleep/Wake UUID: A825252E-8E44-4659-9BC0-7649ED93F6BF

Time Awake Since Boot: 130000 seconds
Time Since Wake: 3900 seconds

System Integrity Protection: enabled

Crashed Thread: 0

Exception Type: EXC_CRASH (SIGABRT)
Exception Codes: 0x0000000000000000, 0x0000000000000000
Exception Note: EXC_CORPSE_NOTIFY

Termination Reason: DYLD, [0x2] Wrong architecture

Application Specific Information:
dyld: launch, loading dependent libraries

Dyld Error Message:
Library not loaded: /System/Library/PrivateFrameworks/MobileDevice.framework/Versions/A/MobileDevice
Referenced from: /System/Library/Frameworks/CoreAudioKit.framework/Versions/A/CoreAudioKit
Reason: no suitable image found. Did find:
/System/Library/PrivateFrameworks/MobileDevice.framework/Versions/A/MobileDevice: mach-o, but wrong architecture
/System/Library/PrivateFrameworks/MobileDevice.framework/Versions/A/MobileDevice: stat() failed with errno=45
/System/Library/PrivateFrameworks/MobileDevice.framework/Versions/A/MobileDevice: mach-o, but wrong architecture

 

This topic has been closed for replies.

1 reply

SteveG_AudioMasters_
Community Expert
Community Expert
November 12, 2020

Apple are trying to migrate all their users away from 32-bit apps to 64-bit ones. And they said that High Sierra was going to be the last OS that would run them. And then what you've just experienced happened. I believe that there may be a patch available from Apple, but I'm not convinced. Audition's product manager put it like this:

 

"Apple released updates to OS and software which replaced 32-bit frameworks with 64-bit only.  The MobileDevice.Framework OS package, unfortunately, is tied directly to the CoreAudio frameworks, which means 32-bit applications which need access to the audio system will no longer work. I don't think Apple is going to fix this, and there's nothing Adobe can do since we never made a 64-bit version of CS6."

 

There was a thread about this a while ago, and it's pretty clear that Apple have been, shall we say, less than either transparent or honourable about it. Thread is here.