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_durin_
Community Manager
Community Manager
April 14, 2011
Question

Audition CS 5.5 and the future of Audition

  • April 14, 2011
  • 33 replies
  • 132165 views

Good morning Audition fans.

As promised, I wanted to share the news and state of Adobe Audition as well as answer your questions about the new release and what the future holds. 

First, Adobe announced the release of CS 5.5 Monday morning to coincide with our presence at the NAB convention in Las Vegas, NV.  Among the updates to the other applications in the Production Premium suite, the big news from my perspective was the inclusion of Audition into the Production Premium and Master Collection suites.  Soundbooth, the previous audio tool offered in the Suite, has been discontinued.

Next, a little bit of history:  Adobe purchased Syntrillium 8 years ago in order to provide an audio solution to their video and broadcast production users.  At the time, Premiere Pro was a Windows-only NLE and Cool Edit, now Audition, was a great fit in the original Video Suite.  However, as Adobe recognized the value in the Suite model for users and the bottom-line, the other applications were updated to support Apple and Windows users.  The Audition team looked at the 15 years of legacy Windows code and were not confident the application could be ported quickly enough to satisfy the CS release schedule.  As an audio editor was necessary in the suite package, we created Soundbooth which was a simple audio editor built on top of Premiere Pro's media playback engine.  This enabled the team to provide value to the Suite, but the limitations of a playback engine crafted to handle large video files was not ideal for detailed audio production.  As a tool to assist with basic audio editing and restoration needs for a primarily video and motion graphics audience, it did find a userbase who appreciated the simplicity and ease of use, although leaving audio professionals and more savvy users wanting more.

Immediately after each release of Soundbooth, the team continued working on Audition but it was apparent that Adobe did not need two audio tools in production and the more popular application was absolutely Audition.  We made the commitment to build Audition as a fully cross-platform solution and replace Soundbooth in the line-up, offering the power and fidelity of Audition without making the transition for Soundbooth fans too jarring.  For at least the past 7 years that I've been with the team, the most-requested feature has unequivocably been "Bring Audition to the Mac!"  There are numerous on-line petitions and forum threads demanding this happen.

So we've spent the past two years re-writing Audition from the ground-up, preserving or updating our core DSP, modernizing the code to take advantage of current hardware and operating system technology, and emphasizing increased productivity and speed with every feature.  Updating or completely rewriting 15 years of C++ code takes time, and we recognized rather quickly that we were not going to reach feature parity with Audition 3.01 with this release.  We continuously prioritized our feature database based on our visits with customers big and small, and our awesome, secret, pre-release team.  Our core userbase has always been broadcast - radio, podcast, and video - and our focus for the CS 5.5 release was to build a platform that supported those workflows but remained open and flexible enough that expanding the application to support other audio users would be simple and straightforward.  As we approached the end of our development cycle, I think everyone on the team and in our pre-release program recognized how strong this application is and will be moving forward, even if some of our pet features did not make it into this release yet.

In the next post, I'll describe what's new in Audition CS 5.5, what didn't make it into the application yet, and what we hope to accomplish in the next release.  As I mentioned before, Adobe has publicly committed to a more open release schedule with a major release approximately every 24 months with an additional mid-cycle release.  Not only will this allow us to bring more features to you more quickly, but will help with any hardware updates and purchasing decisions our users may encounter.  Additionally, and currently Audition is not part of this program yet, Adobe is offering installations on a subscription model with all upgrades rolled into the cost.  It will be interesting to hear feedback from our users how this solution works for their needs.

    This topic has been closed for replies.

    33 replies

    Participating Frequently
    August 18, 2011

    Apologies for the double post. It's late and I dozed off....

    Sorry to read all the disappointments with CS5.5

    I'm still running CEP on a Win 98 daw. I actually use that configuration to do all my tracking. I use another daw running XP and AA3 for mixing and pre-mastering. I use AA3 to burn quick test CDs, but use Sonic Foundry for final CD mastering and CD masters for production duplication. Yet another system for PPro with no AA at all but I'll use the trial version on that system to get a feel for my work flow with AA and PPro. I think I'll wait for CS6 Production Premium and upgrade all my modules for that system. I'm curious what would be the upgrade price from AA3 to CS6? Will there be a free upgrade from CS5.5 to CS6 if CS5.5 is purchased within a specified time frame?

    Participant
    August 18, 2011

    I took a smilar path due to ther reduction in features in AA within CS5.5.  In the case of my company we have a seperate DAW running AA3.1 under Windows XP Pro (SP3) as the use of clip grouping and control surfaces are critical to our audio work flow.  Of course we under the limitations of the OS--something I can live with for now until Adobe gets the message from the professional audio community and gets those features back in to CS6.

    On the video side of our company, we have up-graded to a 64 bit CORE 7i workstation (CORE Microsystems) running Windows 7.  Because of the limitations in AA the decision was made to use CS 5.0. and not to up-grade to 5.5.  In this enviornment some minor audio work is done in Soundbooth, while other audio work is exported to the DAW running AA3.1.  It's not an ideal situation.

    Hopefully, Adobe will get these features back into AA with CS6.0 and my company can get rid of our old XP Pro DAW and move into a fully intergrated 64 bit work flow world.  Until then, we live with the work-arounds.

    A questions for Adobe.  Will you offer an up-grade from CS5 to CS6?  It would seem very unfair indeed (given the opinions this forum over CS5.5)  to pay for an up-grade to CS5.5 and another up-grade to CS6.

    Chicago audio/video producer

    Quash45

    Participating Frequently
    August 18, 2011

    Sorry to read all the disappointments with CS5.5

    I'm still running CEP on a Win 98 daw. I actually use that configuration to do all my tracking. I use another daw running XP and AA3 for mixing and pre-mastering. I use AA3 to burn quick test CDs, but use Sonic Foundry for final CD mastering and CD masters for production duplication. Yet another system for PPro with no AA at all but I'll use the trial version on that system to get a feel for my work flow with AA and PPro. I think I'll wait for CS6 Production Premium and upgrade all my modules for that system. I'm curious what would be the upgrade price from AA3 to CS6? Will there be a free upgrade from CS5.5 to CS6 if CS5.5 is purchased within a specified time frame?

    Participant
    August 16, 2011

    Durin,

    Thank you for all the information and support you have provided.

    I have one issue I have not yet seen discussed.

    My biggest objection is the tiny fonts used in Adobe Audition.


    Portable PC's (net-books and notebooks) outnumber Desktop PCs between five and ten to one. It is unfortunate Adobe Audition lacks DYNAMIC FONTS.

    For example, I use a business class notebook with 15.4" display and a native resolution of 1680 x 1050. I cannot easily use Audition even when my PC is set to 144 dpi (150%) plus large fonts, because Audition locks down the fonts to tiny fonts.

    I must downgrade my resolution to a fuzzy 1200 x 800 just to use Adobe Audition. At this resolution, spectral displays are aweful.

    Remember, not everyone has a Low resolution monitor, or a 24" monitor. I hope your team will give some thought to this and make Adobe Audition more viewable and usable by employing Dynamic fonts.

    Thank you.

    Dave F.

    Participant
    July 2, 2011

    Hi. Thanks for an amazing insight into Audition's history. I've long been a Cool Edit fan, and was missing it dearly from the Mac platform.

    In my work I've always made use of the tone and noise generation capabilities, and it was disturbing to see them omitted in the CS5.5 build. However, I'd like to ask about the Doppler effect? It's one of the best tools I've seen in any software so far, and I can understand it's an underdog so priority is out of the question, but could do with a "yes we're adding it back soon"... ? I think there's a growing trend of sound designers diversifying regarding the tools and techniques they use, and assume they would be among your user base too?

    G.

    Participating Frequently
    July 1, 2011

    Regarding the FIR filter. I'm not really happy with what you guys did to the FIR filter. It was great in Audition 3.0. I wish you had not changed it.

    It is now difficult to draw straight lines. you've made them curve even when I don't have spline set.

    I hope the old 3.0 version of the FIR filter is made available in CS6.0.

    Thanks,

    Mike

    Adobe Employee
    September 10, 2011

    "Regarding  the FIR filter. I'm not really happy with what you guys did to the FIR  filter. It was great in Audition 3.0. I wish you had not changed it.

    It is now difficult to draw straight lines. you've made them curve even when I don't have spline set.

    I hope the old 3.0 version of the FIR filter is made available in CS6.0.

    Thanks,

    Mike"

    Michael,

    What FIR filter are you referring too?  Do you mean the FFT Filter?

    As far as the interface changes to the FFT Filter effect, we made the effect run in realtime, so it is available in the multitrack now.  We removed and/or changed very little of that effect (only removing the Time-Variable Setting settings and changing the range). The range was limited to something reasonable, and made less buggy.  The morphing ability was removed due to the effect becoming realtime, which we thought was a suitable tradeoff (the ability to use it in the Effect Rack verses changing the effect over time).


    As for the curved lines: the line now more accurately displays what the EQ plot is actually doing when in logarithmic mode, where this was not the case in Audition 3.0.  Switching to linear mode will show a straight EQ plot lines.  Splining functionality has not changed.
    -MattS
    Participating Frequently
    September 13, 2011

    Hi Matt,

    Yes, sorry, I did mean the FFT.

    Since I am a mastering engineer, I do almost all of my mastering in the Edit window and rarely use multitrack mode...only for mixing splines when I get them...again rarely.

    Being able to draw a straight line in logorithmic mode is extrememly valuable to me. For example, if I need to slightly increase the bass perception without affecting the mix, I might draw a straight line with +0.5db at the extreme low end, to -0.5db at the extreme high end. I could do the oposite to reduce the perceved bass... -0.5db in the extreme low end to +0.5db in the extreme high end. This straight-line EQ in the logorithmic realm is precisely what I want and is pleasing to the ear. There are no side effects and it does exactly what I want. Doing a straight-line in linear mode, would not be correct.

    Regarding the morphing ability: again, I rarely use multitrack mode...or the effects rack for that matter because I need to be able to both hear and see the results of each change that I make individually. Putting a bunch of effects together in one pass does not work well for me. And, I can't see how using the FFT in multitrack mode would allow me to morph the EQ from say, no EQ to a high-end roll-off over a 5 second window. With the Audition 3.0 FFT, I can do that in the Edit window.

    The only think I put in the effects rack is my InspectorXL meter. It gives me the Bob Katz K-metering that Audition lacks and that I absolutely require.

    Agian, please do put back the 3.0 FFT capabilities into CS 6.0.

    Thank you for your help,
    Mike

    Participating Frequently
    June 16, 2011

    Hello to everyone,

    I just couldn't sort it out if MIDI will or will not be included in version 6.

    If not, what is solution for the drum track?

    I've been a loyal user since Cool Edit 1,2 or something.

    When I'm supposed to record/mix new song I always start with”Open a new session" and then I start from the scratch.

    I play all instruments and never use loops or anything what's pre-done but to do so I am depending of a simple drum track.

    I program those in Cubase today since I found MIDI editing in AA3,0 not very efficient.

    Metronome is of course very useful and it could actually be enough but I play always better both guitar and the bass with a little action on the drum track.

    I'll need that drum track eventually anyway so how am I going to make it in AA6?

    I need to mention that I use MIDI for my piano, strings, pad and brass tracks but my main instrument is the guitar.

    I LOVE AA, please, please, make me stick with it for ever...

    sikter

    _durin_
    Community Manager
    _durin_Community ManagerAuthor
    Community Manager
    June 16, 2011

    Hi guys,

    I cannot go on the record to say that specific features will or won't be in CS 6 since it's still under development and our feature priorities can always shift.  However, knowing where we are and what our focus is for the next release I feel confident that full MIDI Sequencing and VSTi support will not be available in time for CS 6.  Basic MTC and Metronome support are in the feature backlog, and prioritized near the upper range, but I cannot say for certain where they'll fall in the development cycle.

    With regards to support for DirectX effects, I feel support is unlikely to make it into CS 6.  I'd be curious to learn, however, what the status of this format in the market is.  Are new effects being released in DX format?  If I have some data about the level of demand and support for these, I might be able to influence the priority for this feature in the backlog.

    June 17, 2011

    That's exceptionally disappointing to hear. What WILL CS6 have? I think the majority of us just want the same features as AA3 had before ANYTHING else is brought in. Isn't CS6 still a year away anyway? And wouldn't the next release be 12-18 months after that? Are you implying that we'll have to wait 2+ years before Audition has MIDI support again... and possibly that long for DirectX support and even a metronome!?!?! Yikes! How long WILL it take for Audition's features to catch back up to AA3?

    I don't know what features Adobe IS working on, but it's looking like Adobe is about to jump the shark.

    Known Participant
    June 9, 2011

    Durin

    thanks for the update -just wish Adobe would have gone down this path before CS3 instead of implementing 3 versions of soundbooth which dosen't stack up to what Audition was and is (i.e.  Soundbooth can't even do simple things without a crazy workaround like copying the right channel in a stereo track to the left- just like Premiere Pro fill left/right effect)

    anyways

    Pleas make sure they include center channel extractor as early as possible- I loved this effect in Audition CS2 it was great for repairing audio recorded with the on cam mic- (for run and gun applications)

    Thanks for the update- It's been tough not having Audition around in the suite for the last 3 versions-

    Viva Audition!

    Tony

    _durin_
    Community Manager
    _durin_Community ManagerAuthor
    Community Manager
    June 9, 2011

    Hi Tony,

    The Center Channel Extractor is already in Audition CS 5.5, under Effects > Stereo Imagery > Center Channel Extractor.  In fact, it's now a potentially real-time effect (it has a high CPU requirement, but as tracks can be enabled for real-time background pre-render, you can adjust it as needed and the pre-render will update and reduce CPU overhead) as well as offering a few additional tools such as Side Channel Levels adjustment.

    Durin

    June 13, 2011

    Durin, I do lots of audio restoration and desperately depend on using additional DirectX plugins from Sony. I already tried a third party VST wrapper which would only cause problems with the filter output, not mentioning the inconvenient workflow.

    The missing DirectX plugin support has rendered the current version totally useless for me. Any chance that it will return in the upcoming Windows versions?

    Thanks, Norman

    ps. I personally could not care less about a ported Mac edition, however, one for Ubuntu with a possible DirectX port for Win plugins would be great.

    [Edit]:

    Hello, anyone there??

    Message was edited by: norman000

    andi_urra
    Known Participant
    June 8, 2011

    Hi, a small but helpfull feature that I was surprised not to find anymore is the crop handles. Those were introduced in Soundbooth and sped up my workflow quite a bit. Slicing one large file (e.g. an interview) into lots of smaller ones (e.g. single statements or words) was greatly enhanced by that feature: Copy selection to new file ... crop left&right ... do-other-stuff ... save.

    Any chance to get that back?

    Thanks and regards,

    Andreas

    June 1, 2011

    As per your request:

    Audition CS 5.5 will not have every feature available in  Audition 3, and if you find that it does not suit your particular needs,  please let us know exactly what is missing that prevents you from  upgrading and using it so that we can do our best to make certain these  areas are addressed and improved for CS 6.

    We make radio and TV shows for global distribution.

    I am requesting that you bring back the Play Preroll and Postroll option under the right-click menu of the playback button.  Now my editor has to cut the selection out, play it back, find out it's wrong, hit undo, cut again, play it back, etc.  The Play Preroll and Postroll option from Audition 3 would allow her to fine tune the selection to be cut before it is cut.  The other option in 5.5 is very crude, and that is to try to hit the Move CTI to Next button or use the keyboard shortcut at precisely the right moment when the CTI is about to start playing the selection.  This is imprecise and not worthy of professional audio editing software.  I also contend that features like this relationg to being able to cut out pieces of audio for cleanup and fix audio should be a basic function of this software and should take priority over things such as special effects, especially when the software is being marketed in Production Premium as a tool for video use as well.

    I also don't understand why the CS5.5 help documentation for Adobe Audition still states that this option is present by right-clicking the playback button.  I suppose that either the Help manual for Audition 5.5 is the same as Audition 3 or that this is one section that should have been cut from the manual but wasn't.

    Thank you for listening.

    Kendal Rasnake

    Legend
    June 1, 2011

    Perhaps you might like to add a +1 to this thread in the Requested Features forum?

    http://forums.adobe.com/thread/859421?tstart=0

    June 1, 2011

    Hello durin,

    I'm missing the feature to edit single samples by right-clicking on them in the waveform in CS5.5.

    Do I need to change some magic option or was this feature removed?

    I'd also like to see the tone/noise generators coming back with an update.

    _durin_
    Community Manager
    _durin_Community ManagerAuthor
    Community Manager
    June 1, 2011

    You can still edit the value of a single sample.  Zoom in, select the sample (or samples) you wish to modify, then use the on-screen HUD amplitude control to adjust their position.