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Participant
July 16, 2020
Question

Battlefield 4 Sound Effect Replication

  • July 16, 2020
  • 1 reply
  • 294 views

Hello all. I'm about to move from Audacity to Audition and I'd like to ask a few questions about voice editing and sound effects. 

I'm interested in learning how to turn a stock voice recording into something that sounds like it's outside - say with a high-pass filter and a reverb - something that is done in the Battlefield video games.

Compare these two videos:
https://www.youtube.com/watch?v=pd_GaxxLbcs&t=171s
https://www.youtube.com/watch?v=FiycHLFypos

In the first you have (in the beginning) the stock, unedited voiceline. In the second, you have an echo/reverb and what is presumably a high-pass filter added.

I'm completely new to sound editing, and I want the results to sound *exactly* like the second video. All my attempts so far have been hit and miss, just shy of the sweet spot that I'm looking for. Can anyone give any tips, or perhaps attempt to replicate the sound and post the result with an explanation on how it was done?

Thank you very much in advance.  

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1 reply

SteveG_AudioMasters_
Community Expert
Community Expert
July 16, 2020

It's more subtle than that. In the first video, you have two different effects, depending upon who is speaking. The closer voice has very little slapback from the buildings, but the distant one does, and it has the higher frequencies rolled off as well, all of which makes it sound more distant. Most of the 'outside' sound you can achieve by having very little reverb, but quite a bit of what's referred to as 'early reflections' the slap-back. These aren't reverberant sounds as such, but are an attempt to reproduce the reflection you get from nearby walls. They tend to be more like discrete echos, rather than reverberation. Yes, there is a difference, and it is significant.

 

In the second video there's virtually nothing done to the voice - and even if there was it would be completely drowned out by the other effects - so all it would really need is some compression to stop it ever getting too quiet.

 

So that's what is going on. We're not doing it for you, because that way you learn nothing! The things you need to develop for yourself are two-fold, really - one is to listen very carefully, and another is to learn about how sound works both inside and out. Then you have to learn how to layer things appropriately to make the result sound plausible. Like all of these things, the death is in the detail; it's the subtlety of that that makes these things convincing - or not...