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thouting
Participant
Jun 8, 2020 9:29 PM UTC
Answered

Error when editing sequence from Premiere: File not supported by any currently registered plug-ins

 
 
Audition is throwing a fit when I try to import a sequence from Premiere. I've tried reinstalling everything, updating everything, duplicating the project, clearing caches, clearing the temp folder--nothing. Other sequences open fine. Plenty of room on all drives. Plenty of computer capability. No clear indication that it's a particular sound file. I can send just the music clips, or just a few dialogue clips along with them, but when I try to do the whole thing it takes a dump. Tried isolating a clip to see if one of them was problematic, but I'm not getting a consistent behavior.
 
Super dumb. I guess the latest version of Premiere will no longer create an Audition project to send? Never seen this before. Anyone else happen to run into this? TIA.
 
thouting
thoutingCorrect answer
Participant
Jun 16, 2020 7:21 PM UTC

PC.  After hours of troubleshooting, I was able to get it to work by flattening 5 audio clips out of a multicam sequence that was in my timeline.  Not sure why it threw a fit about those!  I've had them in my timeline before with no issue, but oh well.

 

Thanks for offering to help!

11 replies

conorm42381503
Participant
Jan 25, 2023 1:47 PM UTC

I had a much simpler solution. Some of the channels in my timeline were locked in PP. I unlocked them all, and was able to edit the sequence in Aud as normal. 

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Participant
Nov 30, 2023 1:34 PM UTC

This did the trick for me, I had to unlock even the video tracks, and then it exported to audition without any trouble. Thankyou!

 

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Participant
Jan 4, 2023 3:36 PM UTC

I've been able to solve this issue by unlocking all tracks and then rendering sequence in/out. After that the issue was gone.

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Inspiring
Dec 4, 2020 12:19 PM UTC

Thank you for posting a follow up. It didn't get me all the way there, but at least gave me some clues on where to start, so I didn't have to spend the hours you did figuring out the first part!

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SteveG_AudioMasters_
Community Expert
Community Expert
Dec 4, 2020 12:52 PM UTC

It didn't take that long to figure it out, actually. It was mostly a case of working out what had to be sent, and what would restrict that. In order to work with really hi-res material, you'd only ever send preview files, and that pretty much ruled out the multicam issue - unless there's something going on that I'm not aware of (that is perfectly possible, of course... 😉 ) so it only really left anything in the timeline that wouldn't play correctly without a render. 

 

I'm pleased that it's worked out for you anyway; at least it's obeying a logical progression of events!

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SteveG_AudioMasters_
Community Expert
Community Expert
Jun 9, 2020 9:16 AM UTC

Mac or PC?

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thouting
thoutingAuthorCorrect answer
Participant
Jun 16, 2020 7:21 PM UTC

PC.  After hours of troubleshooting, I was able to get it to work by flattening 5 audio clips out of a multicam sequence that was in my timeline.  Not sure why it threw a fit about those!  I've had them in my timeline before with no issue, but oh well.

 

Thanks for offering to help!

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