Question
Premiere/Audition workflow for polywaves
Aloha!
tl;dr
I want to use Audition to clean the audio for a short film, and the workflow isn't working.
I've got a short film teetering on the point between rough and fine cut, so I'm ready to start getting serious about audio. I want to do most of the initial work (noise removal, spectral repair, normalization) in Audition.
If I right-click on a clip in the Timeline and say "Edit in Audition," it opens that instance in Audition, and when I save changes they cascade back to Premiere. A new clip appears both on the Timeline and in the Project as "File_Extracted." Ok, fine, but...
Most of these audio clips are used multiple times, with separate in and out points. What I want it to edit the source clip, and have those changes cascade into the project. I don't want to manually do the same noise correction on five sections of the same clip.
If I right-click on the audio file in the Project bin, and hit "Edit in Audition," it opens in Audition. Any changes I make and save appear in the Project bin as "File_Extracted" but do not cascade into the Timeline instances.
The original is a polywave, and the extracted files are single mono files. I believe that's why this is breaking.
Within Audition, there are manipulations I can do to the polywave directly, but using the most powerful tools involves first extracting mono files from the polywave. I could save those mono files, and work my way through the Timeline relinking one at a time, but that's ridiculous. Plus, there are about 2,000 edits, each with as many as 5 tracks.
I could, having made and cleaned the mono files, use the waveform editor in Audition to create a new polywave, or to replace the contents of the original polywave. I'd be working at the system level, replacing the actual source files themselves, which should cascade into Premiere as it would have no idea I'd made any change. A brute-force attack at the OS level, replacing the source files themselves.
There has to be a workflow that lets me edit the source material and have those changes cascade throughout all instances on the Timeline, just like placing a LUT on a master clip. Right? This workflow can't be this dysfunctional, can it? Can anyone tell me what that workflow is?
Mahalo!