Realtime vs rendered multitrack stretch
Hi all,
Here's an issue that's proving a bit elusive, both in product documentation and what I can find in forums.
We produce a syndicated radio show and one of the networks we run on requires "Sponsor reads," where in addition to the regular program content the host has to say "From the Blankety-Black Studios, THIS is the [name of show]" and also needs to work in a promotional mention here and there. But there is ALSO a generic version of the show for international broadcast (and for posterity) that omits these elements. The added elements add about 20 seconds in total to a 47:50 broadcast hour. The obvious way to do it is to create the generic version, copy the session file, add the custom elements to the copy, then use global multitrack stretch to scale the hour from 48:10 or so with the added elements back to 47:50 (nobody but the most talented of musicians would ever notice the pacing change by shoe-horning 20 seconds of additional content into 47:50). But since it IS a music show and therefore the session contains songs, I'm looking for the 100% highest-possible quality approach to the stretch, which I recognize is a quality-reducing step. If Stretch is set to realtime, which is lower playback quality when playing inside Audition than Rendered, do we recover the quality when exporting to a WAV file (i.e. does it do a high quality render on output)? In Stretch properties we're obviously set to Poly and not Mono, but are there other settings I should hit to wring every possible ounce of quality out of this step? Thanks in advance for any help out there!
