Skip to main content
Participating Frequently
October 5, 2015
Answered

Audio plays automatically, but animations require that you press play.

  • October 5, 2015
  • 1 reply
  • 311 views

I have set up the audio on each of the slides (for a narrated e-training course) and the animations do not play automatically but require the users to press play. Of course, the users don't press play - since they assume the activity has begun with the audio. Is there a way to start animations without pressing play? I should also note that I have timed the animations to track with the narration - but if the user doesn't press play the second they land on the new slide, they don't experience the timing - e.g. arrow pops up and points out data point when the narrator discusses that data point.

    This topic has been closed for replies.
    Correct answer Lilybiri

    What does a pausing point look like? I notice there is a click box that shows up and there is a pause sign within it. Is that what you are referencing?


    Indeed, it is the standard pausing symbol. For a click box this is always

    at the end of its timeline. If you select that timeline and press CTRL-E it

    will be extended to the end of the slide and that is probably what you

    want. BTW Timing Properties panel shows pausing time as well.

    1 reply

    Lilybiri
    Legend
    October 5, 2015

    Are you perhaps talking about animations set up in imported PPT slides? If

    yes, you have to check the PPT to see if they are set to play by click. If

    not, please tell what you mean by 'animations' and how they were created.

    Participating Frequently
    October 5, 2015

    Animations in this case refers to shapes that I have put into the training like an arrow or circle. This issue, however, also applies to timed text boxes. I've only created the slides in Adobe. Thank you for any help you can offer!

    Lilybiri
    Legend
    October 5, 2015

    Static shapes? I would never label that as animation Can you check the

    timeline, probably you have a pausing point from an interactive object

    somewhere.