Captivate 5 STILL plays all animations at once, out of sync
I updated to Captivate 5 and eLearning Suite 2 almost soley for the reason that I wanted to fix the issue wherein Captivate would play all play all the embedded animations in your project at the same time, regardless of your position on the timeline.
What this essentially means is, on slide 1 you would hear the audio from slide 3, 4 etc, and by the time you reach those slides, the animation has ended. What's happening is the Captivate Timeline doesn't seem to understand the queue points for each animation, and just plays them all at the very start.
Veterans of Captivate 4 and AS3 will remember this issue, and the way to generally get around it was to create custom flash loaders, which would load an external SWF. This was rather painful and time consuming, and I ended up programming a custom widget to do it for me, for a function which should have otherwise been quite a simple "insert -> animation". Whilst this was a clever work around, it never always worked as flawlessly as I like and inevitably caused other problems.
Now, i've just installed Captivate 5 and i'm having the exact same bloody issue. I really would have assumed this would have been fixed by now, especially as it was supposedly rebuilt from the 'ground up'. What's worse is there's no AS2 animation mode to fall back on.
Now I've only been playing with C5 for a few hours now, and I've tried everything I can think of, save an external loader. (synchronising with project, externalising animations, uncompressing animations)
Anyone else had similar issues and have any idea for a work around for this issue?
