Captivate 8 and Javascript Play common interface function
I have a weird issue. I have a slide that prompts for input with a submit button.
The button calls a very simple javascript that checks if the field is blank. If it is it puts up an alert box explaining the issue and pauses the movie, so the user has a chance to put something in the box before it continues playing. If it isn't blank it stores the data in a variable and should then continue the movie.
window.cpAPIInterface.pause(); works fine
window.cpAPIInterface.play(); doesn't do anything.
So now the movie pauses at the slide and I can't seem to get it moving again. If I use
windows.cpAPIInterface.next(); it will skip to the next slide as expected but it stays paused.
I thought maybe it was my scripting since i'm no javascript expert so i created another button and the only line of script is the common interface play command and it also does nothing when pressed.
For reference my goal is using HTML5 output.
For testing I also previewed in standard flash output in which case the play button works, but the none of the functions from the original box and button work. I'm sure I could accomplish this without javascript but my project requires several instances of similar functions and it will make it a lot easier if I can just call the function each time. Haven't used Captivate for a few versions so wasn't sure if there was some large javascript changes.
