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Inspiring
November 8, 2010
Question

Cp4 - Clicking Continue before button pause point disables button

  • November 8, 2010
  • 1 reply
  • 852 views

I have found an odd problem on Cp4 with Continue action on image buttons.

Instead of the playbar I have added image buttons.

The slide has no transition, the buttons appear after 0 seconds, pause after 1.5 seconds, display for 3 seconds (also the length of the slide).

The problem occurs if the learner clicks the Continue button before the slide reaches the pause point. The slide correctly continues up to the pause point, but then clicking the Continue button again has no effect. It's as if clicking the button has locked it from being triggered again. If I put another continue button with exactly the same options on the slide, clicking that will allow the project to continue, but that's not very intuitive.

So is there a way of 'rearming' the continue button so it can be used again when the slide reaches the pause point?

Thanks!

Edit: I've discovered that if I change the action on the button from 'Continue' to 'Execute Advanced Action' and add the statements 'Continue' and 'enable' the button it seems to work. However, that's going to be a real pain to implement because I'm using a separate continue button on each slide, not a single one that displays for the rest of the project. I'll have to create a separate advanced action for each slide

Can anyone suggest a better workaround?

Thanks!

This topic has been closed for replies.

1 reply

dannyhouk
Inspiring
November 22, 2010

I seem to remember working through similar issues in Cp3. To get a better idea of your configuration...

Is there content that the user needs to see in the 1.5 seconds following the pause? I'm asking because I wonder if it's feasible to instead command the button to go to next slide rather than continue.

What are all the properties set to on your button? Is there an unlimited amount of attempts for the button?

Lastly, is there content the user needs to see in the first 1.5 seconds before the pause? If not, is it possible to move the pause point to .5 second from the start of slide? (I've tried setting it to even sooner, like .1 seconds, but it seems to sometimes "hiccup" and skip the pause if initialized too soon after the start of the slide)

Let me know if any of this is relevant. Trying to understand your project, but it seems like all the relevant content for your slide appears "right away" and the 1.5 second pause mark and 3 second slide length is arbitrary?

Captiv8r
Legend
November 22, 2010

Hi there

Sometimes what you find is that a Button becomes a "one click chump".

Here is the scenario.

Perhaps a button has been inserted on a slide that is five seconds long. Perhaps it pauses at 2.5 seconds. And perhaps the default action of "Continue", has been left configured. So the slide begins to play and maybe at one second into the play the user clicks the Button. The Button carries out its action of Continuing play. But it then pauses and doesn't receive further clicks because it has already carried out its assigned action.

That's why assigning a different action such as "Go to the next slide" is often a better choice.

Cheers... Rick

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Inspiring
November 23, 2010

Thank you both

Someone else posted a similar question so we've had a bit more discussion on this thread too:

http://forums.adobe.com/thread/749043

Yes, I'd normally choose jump to next slide for a software simulation; I used continue in this example because it's a communications piece and I like having the nice fades at the end of the slide that I miss with a jump.

The solution seems to be to set the button to jump several frames within the slide to just past the pause point.

Tried it on the Cp5 trial and it looks like the pause point is ignored if you click the button before it reaches it.

So it looks like I have a solution of sorts

The buttons in Cp4 are obviously men, and therefore can't multitask