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Known Participant
May 7, 2021
Answered

Drag and Drop - adding audio to draggable items via advance actions

  • May 7, 2021
  • 2 replies
  • 480 views

I'm working on a project for children. It consists of a series of activities. For instance, activity 1 they learn the names of objects. Activity 2 they place images (obejcts) on their names (drag and drop). The first activity uses MP3 sounds and the same sounds are used for the drag and drop activity. However, when adding sounds to draggable objects (startDrag) the sounds are saved as WAV sounds. At the end, I have doubled the size of audio. How do I add audio to draggable objects via advance actions so that I can use the same MP3 files? 

 

 

    This topic has been closed for replies.
    Correct answer Lilybiri

    New to audio in Captivate?

    Editing audio clips in Captivate needs to be done on non-compressed Wav-files. For that reason, whenever you edit a mp3-file it will need to be decompressed to a Wav file, and you'll have both that file and the original MP3 file. But when publishing the project, Captivate will compress the WAV file to MP3?

    For that reason the best practice is to always import WAV files to Captivate. That will avoid that decompression process which is not very good for tha audio quality.  Add the WAV file to the object or the state, or use it in a Play Audio command. It will not lead to increasing the published file size at all. Check the estimated file size on publishing by using the Project Info panel.

    2 replies

    grcutzAuthor
    Known Participant
    May 7, 2021

    Thank you Lilybiri.

    It helps to know that Wav files are preferred. I'll convert the mp3 to wav files before using them in Captivate. I appreciated your asnwer.

    Lilybiri
    Legend
    May 8, 2021

    Maybe you misunderstood me. It is not that WAV files are preferred, it is about they are needed for any editing, and they have the full quality, whereas MP3 files are compressed and have lost information which may degrade the quality especially when they a deflated and compressed multiple times. 

    Secondly: since publishing results in compressing the WAV files to MP3 based on your settings, using WAV files inb Captivate will not lead to increasing the published file size.

    Lilybiri
    LilybiriCorrect answer
    Legend
    May 7, 2021

    New to audio in Captivate?

    Editing audio clips in Captivate needs to be done on non-compressed Wav-files. For that reason, whenever you edit a mp3-file it will need to be decompressed to a Wav file, and you'll have both that file and the original MP3 file. But when publishing the project, Captivate will compress the WAV file to MP3?

    For that reason the best practice is to always import WAV files to Captivate. That will avoid that decompression process which is not very good for tha audio quality.  Add the WAV file to the object or the state, or use it in a Play Audio command. It will not lead to increasing the published file size at all. Check the estimated file size on publishing by using the Project Info panel.