Skip to main content
Participant
April 18, 2019
Answered

Drag and Drop Feedback disappears after a few seconds

  • April 18, 2019
  • 1 reply
  • 1265 views

Hello,

I've created a drag and drop interaction, and after submitting, the feedback appears as expected, but then disappears about 2 seconds later. I can't find any way to edit this, or any type of explanation for why this is happening. Can anyone help?

    This topic has been closed for replies.
    Correct answer Lilybiri

    What are the actions for Success/Failure?

    D&D slides have an automatically added pausing point at 1,5 seconds which is not visible on the Timeline (asked for it several times).

    When you click Submit, the feedback appears, but the playhead is released as well. If you kept the default action set to Continue, after 1.5secs the end of the slide will be reached.

    You can time feedback messages by selecting them and go into the Timing properties, but need to know which actions you have. If you keep Continue, make the duration of the slide longer to see the feedback for a longer time than 1.5secs.

    1 reply

    Lilybiri
    LilybiriCorrect answer
    Legend
    April 18, 2019

    What are the actions for Success/Failure?

    D&D slides have an automatically added pausing point at 1,5 seconds which is not visible on the Timeline (asked for it several times).

    When you click Submit, the feedback appears, but the playhead is released as well. If you kept the default action set to Continue, after 1.5secs the end of the slide will be reached.

    You can time feedback messages by selecting them and go into the Timing properties, but need to know which actions you have. If you keep Continue, make the duration of the slide longer to see the feedback for a longer time than 1.5secs.

    GbgortAuthor
    Participant
    April 18, 2019

    The timing setting is what I was looking for, it's staying on screen as expected now.

    What action do I need to set up to allow the user to click anywhere to continue? It was working by default, but now that function has stopped.

    Thanks for your help!

    Lilybiri
    Legend
    April 18, 2019

    That is the second step of the Submit process for default quiz slides, not for a D&D slide. Bit confusing, I know, same as for the pausing point being invisible in the timeline and for the 'Failure' action which is in reality a Last Attempt action, not a Failure action.

    You could add a Next button, starting at 1,6secs, it would appear when the action Continue is done (Success or Last Attemp). That button could pause the slide again, bit later than the firs 1.5secs.