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Participating Frequently
June 10, 2016
Question

drag and drop - multiple feedbacks

  • June 10, 2016
  • 1 reply
  • 238 views

Hi everyone! I'm working on a Drag and Drop exercise in Captivate right now where there needs to be 3 kinds of feedback: 1 for when the correct draggables are dropped in sequence correctly (sequence), 1 for where the correct draggables are dropped but not in the proper sequence (combination), and 1 for all other possibilities. How can I implement this?

It looks like it might be something for Failure action ->  Execute Advanced Actions -> somehow check if any of the draggables that shouldn't be dropped there at all are present and change the failure feedback message from the default. I just don't know how to do that in Captivate.

Thanks for any help

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1 reply

Lilybiri
Legend
June 10, 2016

This promises to be very complicated, because for the built-in feature you just have the choice between either Sequence or Combination.

The Failure action will only be executed when the expected correct answer is not given. That means:

  1. If you choose for sequence: it will be done if the sequence is not correct
  2. If you choose for combination: it will be done when one or more drag sources are not dropped on the correct target.

The Success action will be executed also depending on the choice between Sequence/combination.

You could use the object actions (available for each drag action) to track the sequence of dropping, when having chosen for Combination. Then use the Failure action to check the sequence: one Boolean variable should be sufficient IMO. When a correct drop action is done, but not in the right sequence, you assign the value 0 to that variable (which you give a default value of 1). Just an idea. Are you familiar with variables and advanced/shared actions?

Participating Frequently
June 10, 2016

Hi lilybiri, I'm not familiar with variables in the context of Captivate. Do you know of any good tutorials? I literally just picked up the app yesterday to do a project at work so I'm learning as I go. It's pretty straightforward for the basics, but any options outside what the app gives seem to be hard to implement.

Lilybiri
Legend
June 10, 2016

My blog has plenty of tutorials about advanced/shared actions and variables. But if you are that new, please don't try to realize this type of complicated situations. Stick with the basics to start with, they are challenging enough (timeline, themes, interactions,...)? I never understand why users want to build a many story building before they know how to create proper foundations and test the properties of the soil (I am a civil engineer).

For D&D maybe have a look at the InBuilt states.

Drag&Drop in 2016 with Captivate 9 - Captivate blog