Gratitude and Befuddlement...a mutual arisement (rant and rave)
I am grateful for the amazing possibilities that Adobe Captivate has opened up for me to develop and deploy my training material to a global audience.
It has come a long way since I started with Version 3 something, to v.5, and now to v.9.
I am also grateful for the willingness of the community to provide answers and support when needed. This has been invaluable for me.
What I am befuddled about... is how is it possible for there to still be so many buggy features, or issues that require klugey workarounds?
Would it be possible for the development team to take 6 months off from adding new bells and whistles and focus on getting the core program to be rock solid?
For example, many people have experienced wanting to change the name of the published project, and you know that the next time you load Captivate, make changes and go to republish, the project name reverted back to the previous name. There is a klugey workaround (thanks to the community) of saving the project with a different name in a different folder, changing the project name, and then resaving with a new name in a different directory. But these things take time. And in a project with, in my case 168 files, a lot of time. This kind of thing saps my creative energy.
Another example... if you go to edit an object's timing on the properties tab, and then click back to the timeline, hitting spacebar does not start the slide playing as it usually does. You have to click in and around the timeline several times for Captivate to know that you're back on the timeline. Why not just one click?
So many little things like this.... sometimes I feel exhausted after spending 3 hours trying to work around weird Captivate issues when that time could have been invested on upleveling my content, or marketing, or anything else!!
So, Captivate is both awesome and horribly frustrating. At this point, I keep thinking that I have too many files and too many hours invested into Captivate to consider switching to any other platform... especially when they don't seem to offer all of the same possibilities / features.
Would love to hear anyone else's stories, or suggestions about how we as a community can rally together and inspire Adobe's dev team to take their game to the next level.
