How do I reduce memory usage for published HTML5 courses?
My team has created a bunch of courses loaded onto Android devices via APKs and played locally on the devices (not through a browser). We used Captivate 8 to create the courses, which range from 65-110 slides (almost all of them are under 100 slides). We didn't use any audio or video other than the clicking sound effect that is built into the program. The projects are not very complex, although some of them use a motion path on a few slides.
The published APKs range from 1.5 - 8 MB. When running on the devices, they are consuming a ridiculous amount of memory. The one 8 MB course was logged using 185 MB! This appears to be causing other apps to crash, which is unacceptable. What on earth could be causing this kind of memory usage, and what can be done to reduce it?
I should note that we have also been deleting unused items from the library before publishing.
