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Known Participant
February 25, 2020
Question

HTML5 output - drag and drop interactivity doesn't pause

  • February 25, 2020
  • 1 reply
  • 720 views

I used the drag n drop wizard to create an interaction in Captivate 2019. 

This interaction is for 1 attempt, where the drag source bounces back when not on the right drop target. 

Each drop target uses object actions set to No action.

The Pause After: time is set to 1.5 sec.

When I preview it regularly, it works fine. When I preview as HTML5 in Browser, it doesn't pause. Same with a published HTML5 version on the website - no pause.

What am I missing? I noticed a reference in another posting to uncheck the 'Continue playing the project' option - but I can't find that. I've used it before, but I can't find it now. 

I'm thinking this is a simply fix, but I can't figure it out. So all help is welcome!

 

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1 reply

Lilybiri
Legend
February 25, 2020

Do you use the Submit button?  Is this D&D slide set up as a Knowledge Check slide or a scored slide?

Only for simple Object actions it is necessary to unceheck the option 'Continue Playing the Project'.  

Your sentence about 'preview regularly' is very confusing. If this is a non-responsive project it is necessary to use only F11, Preview HTML in Browser to see the correct functionality, because all other Preview methods use a SWF file. Something is really wrong in the setup. 

Which version are you using, full number please as mentioned under Help, About Captivate. Are you on Windows or Mac?

Known Participant
February 25, 2020

I use the Submit button. This is a knowledge check slide in a non-reponsive project - version 11.5.1.499, on Windows 10. 

Lilybiri
Legend
February 25, 2020

OK, looks good. What is  the Success and Last Attempt action?  Sorry, the Last Attempt action is wrongly indicated as Failure action, which is the case for your setup which is with 1 attempt.