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Inspiring
March 30, 2010
Question

Issue with looping swf animation - conflicting settings

  • March 30, 2010
  • 1 reply
  • 2487 views

I have a captivate project where I use a click box “stop” to inhibit the slide from moving to the next slide. (The click box set to no action, pause until user clicks.)

This forces the user (using the player control) to click the “forward” button to advance to the next slide. This is by design.

I have a Flash swf file embedded in one of the slides. This Flash file does not have a stop function. It is meant to continuously play (loop). I also have this Flash file set to loop in the Captivate project file.

The problem is this…

The click box “stop” (pause until user clicks) seems to be causing the SWF animation file to stop at the end of the slide. I want it to keep playing.

Does anyone have any idea as to how to do this? Is it even possible since I am essentially giving conflicting commands?

I suppose I could embed another SWF file (that would command the Captivate slide to stop) but I am unsure how to script the swf to pause the Captivate project. I could also use an animated gif, but I would like to use a swf file if possible.

Any ideas?

TPK

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1 reply

Participating Frequently
April 1, 2010

I am also trying to do this exact same thing. In addition, I did try removing all stops in the timeline of Captivate and had my imported flash file stop the timeline and when the flash file stopped the Captivate timeline if also stopped the flash animation.  Any ideas would be greatly appreciated.

Inspiring
April 1, 2010

Hi 1970Skylark,

I still haven't been able to figure out the mechanism, but I have been able to determine something rather interesting (but mystifying).

If I take and drop a SWF (set to loop) or animated gif (set to loop infinitely) directly on a Captivate slide, and include a click box "stop" like I usually do, then when the slide timeline reaches the "stop" both types of animations stop.

However, if I first drop either of those animations and drop them in a PowerPoint slide, then import the slide into the Captivate project, then the animations continually play (even though the slide timeline might be at its end).

I haven't a clue as to why importing the PowerPoint slide changes the play behaviors of the animation, but it does. The problem with this approach is that I want to keep the file size of the project files down. Importing PowerPoint slides seems to cause some serious file size increases that I want to avoid.

TPK

Participating Frequently
April 1, 2010

Thanks for the information, unfortunately this is not an option because this is something that I would want to do on every screen (sometimes multiple times per screen) and just cannot accept the file size growth.  Was hoping that it was just something that I am overlooking, but at this point I am thinking it may just be a quirk (one of many) of Captivate.