Question
loading Captivate files using loadMovieNum
I have a swf that was supplied to me from a client that
exported it from Captivate
I am loading it into another swf using loadMovieNum – loadMovieNum("file.swf", 10);
When I try to do basic stuff with it such as – _level10.stop(); or if (_level10._currentframe==_level10._totalframes){– I am unable to communicate with the loaded capitvate swf.
Why do they not act like regular loaded swfs, and is there another way I can communicate with it to find out when the swf is complete.
I am loading it into another swf using loadMovieNum – loadMovieNum("file.swf", 10);
When I try to do basic stuff with it such as – _level10.stop(); or if (_level10._currentframe==_level10._totalframes){– I am unable to communicate with the loaded capitvate swf.
Why do they not act like regular loaded swfs, and is there another way I can communicate with it to find out when the swf is complete.