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November 14, 2006
Question

loading Captivate files using loadMovieNum

  • November 14, 2006
  • 2 replies
  • 247 views
I have a swf that was supplied to me from a client that exported it from Captivate

I am loading it into another swf using loadMovieNum – loadMovieNum("file.swf", 10);

When I try to do basic stuff with it such as – _level10.stop(); or if (_level10._currentframe==_level10._totalframes){– I am unable to communicate with the loaded capitvate swf.

Why do they not act like regular loaded swfs, and is there another way I can communicate with it to find out when the swf is complete.
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    2 replies

    Adobe Employee
    November 15, 2006
    In addition to what Larry has mentioned, You may also use MovieClipLoader class to load the SWF. This gives you more flexibilty on how SWF is laoded.

    thanks
    CatBandit
    Inspiring
    November 15, 2006
    A SWF is not necessarily a SWF, if you get my drift. It's possible that what you want to do can't be done, but are you aware that Captivate has it's own little set of control and navigation variables (all left over from RoboDemo days). The link is right here, though the same page isw found in your Captivate Help. This URL is linked directly to that document.

    Like I said, it may not help, but FWIW . . .
    .