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July 10, 2016
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Newbie: controlling auto progression

  • July 10, 2016
  • 1 reply
  • 244 views

I'm new to Captivate 9 and I'm trying to come to terms with the play head automatically progressing.

The course I'm building has custom navigation and consequently I've hidden the standard playbar.

I need progress to the next slide to only happen when the user clicks my Next button (which becomes active at the end of the slide).

I've setup a interaction where a user is required to select/click 4 items on the slide after which the playhead progresses to the end of the slider. I have an advanced action setup that causes the playhead to continue after the 4 items have been selected.

It appears to work until the user interacts with some other element on the slide and then the playhead progresses to the next slide. Any standard action I use specifically does not let the slide to progress.

So I have 2 questions. First, how do I consistently control playhead progress? Secondly where are the online tutorial pieces for user's to get a better understanding of captivate 9?

    This topic has been closed for replies.
    Correct answer Lilybiri

    One of the core features of Captivate that you have to get to grip with is the Timeline panel, which is (very sad decision) hidden in the Newbie UI. I did write once an article about the Timeline, but should upgrade it because the Effects timelines are no embedded in the main Timeline. Anyhow, maybe you could find some ideas: Tiny Timeline Tidbits - Captivate blog

    I am sorry that I cannot point you to a more recent tutorial, because until now I never found this well explained in any book nor training schedule. When I do coach a training I will always spend at least half a day trying to explain the timeline and the way it allows interactions.

    It would be better if you posted a screenshot of the Timeline of that slide. Here are already some tips for your use case:

    • I would make the Next button invisible until all items are clicked. This means a two-decision conditional advanced action to trigger with the Success event of the 'clickable' objects (I don't know if you use a shape button, a normal button or a click box). The work flow has been posted several times here, but I don't mind repeating it another time if you want.
    • Be sure that all the clickable objects do pause at the same moment. You can check that in the Timeline panel (look for the pausing symbol next to the thin vertical line which is the pause itself) or in the Timing Properties.

    If you have an advanced or shared action triggered by the clickable objects, you don't have to worry about the playhead progressing automatically. Now you are lucky to start with CP9: for a 'simple' action (from the dropdown list in the Actions tab) this is not the case, you have to uncheck the option 'Continue playing project'. In previous versions this option was not available and you had to replace the simple action by a standard action to avoid progress of the playbar. Have a look at:

    Why choose Standard over Simple action? - Captivate blog

    1 reply

    Lilybiri
    LilybiriCorrect answer
    Legend
    July 10, 2016

    One of the core features of Captivate that you have to get to grip with is the Timeline panel, which is (very sad decision) hidden in the Newbie UI. I did write once an article about the Timeline, but should upgrade it because the Effects timelines are no embedded in the main Timeline. Anyhow, maybe you could find some ideas: Tiny Timeline Tidbits - Captivate blog

    I am sorry that I cannot point you to a more recent tutorial, because until now I never found this well explained in any book nor training schedule. When I do coach a training I will always spend at least half a day trying to explain the timeline and the way it allows interactions.

    It would be better if you posted a screenshot of the Timeline of that slide. Here are already some tips for your use case:

    • I would make the Next button invisible until all items are clicked. This means a two-decision conditional advanced action to trigger with the Success event of the 'clickable' objects (I don't know if you use a shape button, a normal button or a click box). The work flow has been posted several times here, but I don't mind repeating it another time if you want.
    • Be sure that all the clickable objects do pause at the same moment. You can check that in the Timeline panel (look for the pausing symbol next to the thin vertical line which is the pause itself) or in the Timing Properties.

    If you have an advanced or shared action triggered by the clickable objects, you don't have to worry about the playhead progressing automatically. Now you are lucky to start with CP9: for a 'simple' action (from the dropdown list in the Actions tab) this is not the case, you have to uncheck the option 'Continue playing project'. In previous versions this option was not available and you had to replace the simple action by a standard action to avoid progress of the playbar. Have a look at:

    Why choose Standard over Simple action? - Captivate blog