Pause/Play functionality not working with publish to HTML5
Hi experts,
I am creating a Captivate course to be deployed on iOS and publishing to HTML5. We are using custom buttons (not playback controls) for navigation to advance through the slides. My client would also like Play/Pause functionality for some of our embedded (MP4) videos. I used the following tutorial to create these buttons to toggle the Play & Pause functionality:
http://www.youtube.com/watch?v=0v2F0NyEAfs
This worked PERFECTLY when previewed in a browser from Captivate, but does not work when published and launched in HTML5 format, from the same browser. I didn't use any Flash content, rollover functionalities, or anything noted in the limitations list for HTML5 output. The conditional functions I have set for my buttons are:
PAUSE:
Hide > SPI_Pause
Show > SPI_Play
Assign > cpCmndResume with 0
Assign > cpCmndPause with 1
PLAY:
Assign > cpCmndPause with 0
Assign > cpCmndRsume with 1
Hide > SPI_Play
Show > SPI_Pause
The issue I am encountering is that the video completely pauses itself the moment the pause button displays on the stage (no matter where I place it in the timeline). I'm not pressing it or anything, it just initiates the cpCmndPause function and disregards all the others I have set. From there the conditional sequences are rendered useless as the video is already paused even though I didn't press the button. I've verified this happens anywhere I try to use the cpCmndPause function.
I am running Captivate 6.1.0.309 on Mac OSX 10.8.2. I've tested the HTML5 output in Chrome and Safari with the same results. I did see a thread regarding a patch install (for 6.0.1xxx) that resolved some issues, but this appears to be an earlier version of what I have installed so this should have been resolved with my install?
Please HELP!