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Inspiring
November 30, 2016
Question

Pause timeline within a single slide

  • November 30, 2016
  • 2 replies
  • 691 views

So I've been searching, but so far the blogs and replies I find are how to pause a slide before moving to the next slide only. I am looking specifically to pause my slide partway through. Worse case I will have to break this slide into multiple individual slides. Hopefully this is just user error?

For example:

An instructional slide has a three-stage example. Ideally, I would like to be able to show a graphic of stage 1, pause the timeline until a user clicks a continue button, the timeline plays through stage 2 then again pauses until a button is clicked, and so on. At the end of this sequence, then the next slide would play as normal.

I have used a button with the Pause After x value of time checked; however, the timeline does not pause. Oddly, the button itself does freeze to the slide but the slide itself continues to play. Clicking the paused button successfully removes the button from my screen, but that is not the intended action. My experience with this button Pause After option stops the slide. Does this only work at the end of a slide's timeline?

If so, what other options are there to pause a slide before reaching the actual end of the slide, to then continue after a user action to play the rest of the same slide?

I also tried Click Box based on a few blogs that I've found, but still this is end-of-slide context. I would really like to have an option to keep this series within the one slide. My reason is that this slide was an afterthought from the boss after the presentation has been completed. I am trying not to affect slide order and count if at all possible.

Thanks in advance for any help you may offer.

- Noel.

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    2 replies

    Inspiring
    November 30, 2016

    If I might add to Lilybiri's response, make sure the Action for each of these buttons is set to Continue as opposed to the default Go to Next Slide

    yn68_2Author
    Inspiring
    November 30, 2016

    The action for each button was set to Continue. Thanks also for confirming that setting. Perhaps I am just missing something obvious. Captivate and I have not been the best of friends...

    Lilybiri
    Legend
    November 30, 2016

    I suspect you didn't use any real Preview method, but the Play slide which is NOT a preview method. Play slide is only meant for synchronizing and editing. Did you try Preview project, or even better Preview in Browser (F12) or Preview HTML in Browser? The user has to click the Continue button. If those three buttons have the same look and are aligned to same location and size, they'll look like one button to the user.

    Lilybiri
    Legend
    November 30, 2016

    You are using Captivate 9, right? I suspect since you talk about 'Pause after'. Since you want multiple user interactions, you need multiple interactive objects. Pause after will pause the slide for a number of seconds, then execute the next commands. I don't know how you did set up the advanced action, would have helped if you posted a screenshot of that action. However this will not give control to the user, because you will define how long the pause is. I think that an image will be better to explain a possible work flow:

    This slide has 4 stages and 3 Continue buttons (action 'Continue'), which can be aligned in exactly the same location. The pausing point of the buttons is set to the end of their timeline. First paus is at 3 seconds, second at 6 seconds etc.

    yn68_2Author
    Inspiring
    November 30, 2016

    Lilybiri: My apologies for lack of context. You are correct. I am using Captivate 9. I am not using advanced actions in this specific example.

    Your screenshot is pretty much what I had in my timeline, but the pause did not affect the timeline playback, only the display of the one button with the "Pause After" check. That particular button remained on screen while the slide continued through its timeline play. Though my timeline looked as your sample does here.

    In your sample, I assume that your playback will stop at 00:03 until the user clicks the object. Then another stop will occur at 00:06, and again at 00:09. Is that correct? That is the setup I used and assumed would work, yet my experience was as I described earlier.

    The only difference is that I had an intro FX applied to the button object.

    For what it's worth, these are the general settings applied to the button.

    Time: 1.5sec

    Pause After: 1.5sec

    Action: On Success: Continue