Pausing audio in object state?
I'm trying to use a multi-state object to display text when a button is clicked. I have the regular rollover/down states, and a custom state "display text" that displays a text box when clicked.
I want to add audio that plays with the text when the state changes, which I've been able to do. I'm wondering though if it's possible to pause the audio when other buttons are clicked so they don't play over one another? In the past I've used advanced actions with lots of hide/show and to stop the audio I assign CpCmndPause with 1, which works great, but is very cumbersome to do over many slides. The object states simplifies that process so much more, but I don't know if the audio piece is possible.
Thanks!
