Pausing Triggered Object Audio using Captivate Player Controls
Hello,
I am wondering if there an elegant way to pause audio that is triggered by Play Audio action attached to a button?
On my timeline I have Introductory audio that explains why learners should click one of the 2 buttons on the stage.
Button 1 plays Audio 1 and changes the state of a graphic to state 1
Button 2 plays Audio 2 and changes the state of a graphic to state 2
I am able to pause the introductory audio using the Captivate Player Controls
I would like to pause the audio that is triggered by the play audio action (Audio 1 or 2) attached to the buttons using the Captivate Player Controls.
Is this possible?
Regards Richard Rambarran
Moderator: Please do not post credentials in a public forum!
