Play & Pause issue in Captivate 6
I have created an animation using Flash ( AS3) with some frames and has navigation buttons to go from one frame to another. It works fine when I play it directly. After loading the same file in Captivate 6, when the pause & play button of the Captivate 6 is clicked in the final output it loads different frames of the animation. So somehow animation’s navigation is getting controlled by Captivate 6. Is this a known issue? If I don’t click the Play or Pause the animation works well in Captivate 6 also.