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April 24, 2013
Question

Play & Pause issue in Captivate 6

  • April 24, 2013
  • 1 reply
  • 535 views

I have created an animation using Flash ( AS3) with some frames and has navigation buttons to go from one frame to another. It works fine when I play it directly. After loading the same file in Captivate 6, when the pause & play button of the Captivate 6 is clicked in the final output it loads different frames of the animation. So somehow animation’s navigation is getting controlled by Captivate 6. Is this a known issue? If I don’t click the Play or Pause the animation works well in Captivate 6 also.

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    1 reply

    RodWard
    Community Expert
    Community Expert
    April 24, 2013

    Perhaps the names you have used for functions are the same name as used inside Captivate.  Try changing the names in your AS3 code to something that could NOT be identical to anything inside Captivate.

    April 25, 2013

    Thank you for your reply. I have just used gotoAndStop(<frame number>,<scene name>), no other functions. It is a very simple animation.

    RodWard
    Community Expert
    Community Expert
    April 25, 2013

    Is it currently published as a symbol, or is all of the animation at the top timeline level in Flash?