Slide plays OK on its own but fails in project using cpInfoCurrentFrame in actions.
Hi,
We are using the latest Captivate 8 with the latest patch...
The project is set to 10 fps to do the calculation easily.
So, I have a slide that is using the cpInfoCurrentFrame to set a variable (FirstFrameIn) to whatever the frame number is.
I then have a group of advanced actions that use this variable to jump back and forth on the timeline. They do that by adding the number of frames their content is away from to the (FirstFrameIn) and then jump off to that frame.
Layed out on the time line there is a submit for each block of content. The submit resets the value of the (FirstFrameIn) to a new block of content on the timeline and then jumps there to do the next block of user selections.
This works much like individual slides on one slide.
This example timeline explains the process.
This all works fine if the slide is run on its own. But the moment I run it in a project or with any other slide. The action code breaks into an nonsensical mess where buttons do whatever they choose to do.
Oh and another thing is my timeline vanishes from time to time.