SVGs vs PNGs Responsive project
Hi there
Been working on a responsive course. And I origonally used PNGs on my smart shapes for the buttton designs. Simple graphic with text. BUt when the project is played on a Mobile phone (in my case a Galaxy S8) The text goes to super low resolution.
So I then went to Graphic with no text, and text overtop within captivate. Get slightly better results, but the text does not scale down small enough to fit within my buttons without getting the "show more" popup, I cannot have this.
So, then moved over to using SVGs, App looks how I need it, Text is crisp an readable on all devices I have tested on. But now I have an issue where it takes forever for the SVGs to load. I have 2 custom states on my buttons, so It has 5 SVGs to load. But it takes about 1 second for them to load up. which does not look great.
There is also an issue on iOS where the SVG buttons require a double tap, but when I tried it with PNG buttons, it worked as required.
SO really, I am looking to see if there is a work around to the low resolution of PNG, or a solution to the slow loading and iOS double tap issue on SVG?
Any advise is much appeciated!
Cheers!
