VR and WebGL security concerns
Hi there,
I think that there is a lot of potential in Captiate's VR projects. They can be used in a lot of occasions - Onboading comes to mind immediately. However, the VR projects rely on WebGL that has some security concerns around it - interesting read here.
WebGL is just not allowed in our company. I had a conversation with our Security team more than a year ago and they shared their concerns. No go. For me that means that I cannot even present a VR project to the stakeholders. I am sure it would be a success but there is no way security allows WebGL with the current concerns in place.
I was wondering if someone has had similar experience, is there a way around that and and also are there any news on the approach?
Thanks in advance
Bobby
