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richard_r1
Known Participant
January 6, 2016
Answered

why are timelines active AND inactive what is the purpose?

  • January 6, 2016
  • 1 reply
  • 795 views

Insert a button or click box and the object appears in the timeline with a pause icon in the middle. To the left the object is active and to the right inactive.

What is the possible purpose of adding something that is inactive?

Can the object be changed to be active for the duration of the timeline required - so I can drag the object into the timeline as required and not have to add a bit extra for the (pointless) inactivity

Am I missing something here?  Can I make a button active - then inactive - then active again along the timeline?

Yes I am new but this logic fails me, unless there is some use or better still it can be changed to 'all active' when placed

    This topic has been closed for replies.
    Correct answer Lilybiri

    A click box is by default invisible to the user, has never an inactive part as you tell. The pausing of a click box always occurs at the end of its timeline, which mean it is always active for its total duration.

    A button, a shape button (and a Text Entry Box) are visible to the user. In default setup they will pause at 1.5secs whatever the duration of their timeline. Before the pausing point they are active. What happens when the button is clicked, is defined in its Success (or also Last Attempt for a validated TEB) action. If you decide that the playhead continues, the button/shape button/TEB will not disappear but they will be inactive. As long as you do not release the playhead with that action, the user can use the object again.

    You can change the timing of the pausing in the Timing panel, or by dragging the thin vertical line on the timeline. I am perfectly happy with the present situation, because I have full control over what happens. The limit is that you can have only one active and one inactive part, because there is only one pausing point possible.

    Want to add this link if you want to learn more about timeline. I should update (when I have time) because in Captivate 9 the Effects timelines are integrated within the Slide timeline.

    Tiny Timeline Tidbits - Captivate blog

    1 reply

    Lilybiri
    LilybiriCorrect answer
    Legend
    January 6, 2016

    A click box is by default invisible to the user, has never an inactive part as you tell. The pausing of a click box always occurs at the end of its timeline, which mean it is always active for its total duration.

    A button, a shape button (and a Text Entry Box) are visible to the user. In default setup they will pause at 1.5secs whatever the duration of their timeline. Before the pausing point they are active. What happens when the button is clicked, is defined in its Success (or also Last Attempt for a validated TEB) action. If you decide that the playhead continues, the button/shape button/TEB will not disappear but they will be inactive. As long as you do not release the playhead with that action, the user can use the object again.

    You can change the timing of the pausing in the Timing panel, or by dragging the thin vertical line on the timeline. I am perfectly happy with the present situation, because I have full control over what happens. The limit is that you can have only one active and one inactive part, because there is only one pausing point possible.

    Want to add this link if you want to learn more about timeline. I should update (when I have time) because in Captivate 9 the Effects timelines are integrated within the Slide timeline.

    Tiny Timeline Tidbits - Captivate blog