Inspiring
May 22, 2025
Answered
2D View showing Weird Artifacts
- May 22, 2025
- 1 reply
- 539 views
Thank you for the project.
The issue comes from your workflow. You're overlapping UVs and as the 2D view in Material mode is also showcasing lights, you'll have two different parts of your mesh with two different kind of lighting at the same place. Therefore, Substance Painter doesn't know which one to display and it ends up with artifacts.
In fact, the same thing goes for some of the baked maps.

An overlapping UVs workflow isn't completly impossible in Substance Painter, but there's a lot of constraints you'll have to be aware of. In general, we advise artists to avoid working with overlapping in Painter.
anyone who is facing this issue... i fixed it by deleting the half vertices and then applying the mirror modifier then export fbx, after this there is no artifacts on the character.
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