3D scanning + Zbrush + Substance Painter workflow
Hello, Adobe team. I am a novice in 3D modeling. I am learning simple character modeling by myself recently. The workflow I want is 3D scanning + Zbrush + Substance Painter, that is, first scan the existing physical object with a scanner, then import it into Zbrush for model processing to better understand the 3D modeling topology structure, and Substance Painter auxiliary tools are used to make high-resolution maps. Is this feasible for you?

Secondly, I would like to know how to import from Zbrush to Substance. If I add new details to the Zbrush sculpture after finishing the work in Substance, do I need to regenerate the map in Zbrush?
I hope to get your professional advice and help, thank you
