ACES - Incorrect Texture Export With EXR
- June 16, 2022
- 2 replies
- 2185 views
Hi i have this problem that is currently giving me anxiety and sleepless nights (and anger issues).
I recently started using ACES for a project with a group of friends, and we are using Adobe Substance 3D Painter v8.1.0 with OCIO 1.0 and ACES 1.2, we tried to set up everything through this guide:
https://mrlixm.github.io/blog/substance-painter-color-management/#aces-workflow
at the "ACES -Output" section, it says that the best workflow is to export everything with exr because "Color channel will be exported in ACEScg while scalar channels will bypass any color-transform encoding"
when i was going to export i, indeed, saw that everything was going like the guide instructions:
--the color channels (Base color and Emissive) were setted on ACES - ACEScg
--all the others data channels were setted on Utility - Raw
Once all the textures were on my desktop:
the color of the Base_Color texture was a bit lighter, and that's correct, because i exported them with ACES - ACEScg..
but WHY all the other textures are lighter too! i can clearly can see they are exported as Utility - Raw, they should look like i see them on my display! (right? because with 8 bit they look like it)
they change their color because of the 32bit exr's depth? but what i should do then? the guide is wrong?
should i keep all the other maps like metallic,height,roughness and normals, as exr 32 bit and more light colored?
won't the Utility-Raw 32bit exr maps change the result on Maya/Arnold from using the Utility-Raw 8/16 bit tif maps?
i really don't know what i should do..
thank you so much
