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Participant
August 17, 2021
Answered

Adding a Library to Substance 3D Painter

  • August 17, 2021
  • 1 reply
  • 3462 views

I'm looking to add a custom library to Substance 3D Painter.  The library lives in a specific location on the C drive where it is managed by source control.  The old Painter used to be able to accomodate adding a registry key for the location and it could be set up programatically.  When looking for a new solution, I found this page:
https://substance3d.adobe.com/documentation/spdoc/adding-content-on-the-hard-drive-151584815.html
which links to this page:

https://substance3d.adobe.com/documentation/spdoc/adding-a-new-library-217187077.html

which I don't have access to.

 

What can I do here?

This topic has been closed for replies.
Correct answer Léna Piquet Froyok

If you want to add a libary location without passing by the application, see: https://substance3d.adobe.com/documentation/spdoc/editing-resource-paths-manually-172824761.html

 

Otherwise you can add a path via the UI like this:

  1. Open Substance 3D Painter without opening a project.
  2. Go to Edit > Settings > Libraries.
  3. Click on ... next to Path field and navigate to the desired location.
  4. Enter a new name for your library (note that spaces and special characters are not supported and will be converted to underscores).
  5. Click the + button. 
  6. Your library should appear in the list. 
  7. Optional: if you would like your new library to be the default import location, select the Default button. 

 

I'm going to look into why the page mentionned requires a login.

1 reply

Participant
August 17, 2021

Nevermind. I found that it worked the same way as Substance Painter.  The Shelf entry just hadn't been created yet.

 

For referenence, the regestry key in question is "Computer\HKEY_CURRENT_USER\Software\Adobe\Adobe Substance 3D Painter\Shelf\pathInfos"

Participating Frequently
September 17, 2021

Okay, but I'm using Macos and this doesn't help me.

 

Is there a way to do it on Macos?

Léna Piquet Froyok
Adobe Employee
Léna Piquet FroyokCorrect answer
Adobe Employee
September 20, 2021

If you want to add a libary location without passing by the application, see: https://substance3d.adobe.com/documentation/spdoc/editing-resource-paths-manually-172824761.html

 

Otherwise you can add a path via the UI like this:

  1. Open Substance 3D Painter without opening a project.
  2. Go to Edit > Settings > Libraries.
  3. Click on ... next to Path field and navigate to the desired location.
  4. Enter a new name for your library (note that spaces and special characters are not supported and will be converted to underscores).
  5. Click the + button. 
  6. Your library should appear in the list. 
  7. Optional: if you would like your new library to be the default import location, select the Default button. 

 

I'm going to look into why the page mentionned requires a login.