Question
Alembic Texture Sets
The Substance Painter docs state that
Substance 3D Painter will automatically create a new Texture Set each time it finds a material ID on an imported meshbut it does not find any materials when imporing Alembic caches. Right now, I'll only get a single "DefaultMaterial" texture set.
How should I prepare Alembic geometry when exporting from Houdini, Maya, Blender, ... to make it work?
Thanks! Michael
