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Participating Frequently
Feb 27, 2024 1:18 PM UTC
Question

Ambient occlusion problem!

Hi guys.

When I import my 3d model in Substance 3d painter and bake it, Apparently there is a problem with ambient occlusion.
How can i Fix that?
model in blender and unwrapping in rizomuv, and bake setting was default.

10 replies

mattrittman
Known Participant
Mar 21, 2025 3:56 PM UTC

I too am having this issue:

 

What's odd is that one of my UV stacks does bake the AO correctly:

 

Any idea why one works and one doesn't??

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Cyril Dellenbach
Community Manager
Community Manager
Feb 27, 2024 4:09 PM UTC

Hello @navid34641540o371,

 

Thanks for the message.

 

Can we have a look at your UVs? Are you using a High Poly model, or are you baking directly with the Low poly?

Let me know.

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Cyril Dellenbach (Micro) | Product Manager | Substance Painter
Participating Frequently
Feb 27, 2024 5:27 PM UTC

Thank you for the reply

 

 

Im using 20 Udim's and directly low poly

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Cyril Dellenbach
Community Manager
Community Manager
Feb 28, 2024 9:57 AM UTC

Do you have by any chance UVs overlapping?

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Cyril Dellenbach (Micro) | Product Manager | Substance Painter