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Participant
Nov 24, 2021 12:42 AM UTC
Answered

Ambient Occlussion and Curvature Maps BAking Errores

Hi! I'm trying to bake an AO and Curvature map but I keep getting this weird result. On the right arm the maps work great, on the other one however they look awful, it looks as if it was translucent. Why is this happening?

 Thanks

 

 

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Carlos21910804z7gnCorrect answer
Participant
Nov 25, 2021 3:47 AM UTC

Hi Dave! I figured it out. I didn't freeze transformations on that arm in Maya, it had a -1 on the X axis. I froze the transforms and worked great! Thanks anyway.

3 replies

davescm
Community Expert
Community Expert
Nov 24, 2021 4:28 PM UTC

Are the normals reversed on that part of the model?

Dave

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Carlos21910804z7gnAuthorCorrect answer
Participant
Nov 25, 2021 3:47 AM UTC

Hi Dave! I figured it out. I didn't freeze transformations on that arm in Maya, it had a -1 on the X axis. I froze the transforms and worked great! Thanks anyway.

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davescm
Community Expert
Community Expert
Nov 25, 2021 7:58 AM UTC

Great to hear you figured it out. Thanks for posting back it may help others with a similar issue.

Dave

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