Anisotropic feature not being exported on 2d view
Hi, I've been trying to figure this out but failed.

I'm making a simple non-pbr, only diffuse-powered machine model. (needs to be extremely light)
Problem is, the anisotropy would show on the viewport but it wouldn't export it on 2d view.

I've selected pbr-metal-rough-anisotropy-angle as shader, and added anisotropy angle and level channels.
Also added Baked Lighting Stylized on top of it so it would turn out exactly as it's seen on the viewport.
This had worked for me previously and I didn't have any issues back then.
Maybe it has something to do with the shader? Perhaps I might have missed some steps that I don't recall.
Everything looks fine on the viewport, I don't get why it wouldn't export as it's supposed to.
A helping hand would be much appreciated. Thank you.

