Skip to main content
Sempoo
Participant
Jun 4, 2025 3:17 PM UTC
Question

Anisotropy on dome

Hello Community

 

I have hard time trying to set up anisotropy on simple dome. 

But in Blender it is a piece of cake:

 

 

How to properly do it in Painter?

2 replies

Cyril Dellenbach
Community Manager
Community Manager
Jun 5, 2025 12:55 PM UTC

Hi @Sempoo,

 

Thank you for the question.

 

As long as it is available in the shader, the IOR level has to be set up in the shader parameters.

 

 

For the Anisotropy level and angle, it's as all other channels, you'll have to enable them in the Texture Sets parameters.

 

 

Best regards,

 

Translate
Cyril Dellenbach (Micro) | Product Manager | Substance Painter
Sempoo
SempooAuthor
Participant
Jun 7, 2025 3:50 PM UTC

The problem is not the settings, but the fact that it seems that anisotropy in Painter does not work on separate UV islands. 

 

I bet you won't be able to set anisotropy on that dome [.fbx file attached in #1 post above].

Translate