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Participant
September 29, 2021
Question

AO map not baking correctly on a seperate mesh texture

  • September 29, 2021
  • 1 reply
  • 350 views

I've modeled a simple shoe that was set up in Maya. All the maps are generating correctly except for an AO map on these 2 pieces- getting strange artifacting- heel section is getting some lace shadows. I'm using default settings for map generation, so any help is appreciated, thanks

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1 reply

TedGeeAuthor
Participant
October 1, 2021

Those objects had overlapping UVs and AO map generated correctly after UV mapping was fixed