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Participant
Sep 29, 2021 8:21 PM UTC
Question

AO map not baking correctly on a seperate mesh texture

I've modeled a simple shoe that was set up in Maya. All the maps are generating correctly except for an AO map on these 2 pieces- getting strange artifacting- heel section is getting some lace shadows. I'm using default settings for map generation, so any help is appreciated, thanks

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1 reply

TedGeeAuthor
Participant
Oct 1, 2021 9:31 PM UTC

Those objects had overlapping UVs and AO map generated correctly after UV mapping was fixed

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