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Participant
December 3, 2024
Question

Artefacts around the edge of an UV island using polygon fill

  • December 3, 2024
  • 1 reply
  • 224 views

Why I try to make a mask based on a UV island by using polygon fill I'm getting these weird stretchy lines rather than a clean edge. Any ideas on how to fix?

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1 reply

Cyril Dellenbach
Community Manager
Community Manager
December 3, 2024

Hi @joshuak46530645,

 

Could you share the .SPP project with me so I can take a better look? You can send it at cdellenbach@adobe.com

 

Let me know.

 

Cyril Dellenbach (Micro) | QA Support Artist | Adobe
Participant
December 3, 2024

Thank you 🙂 sent

Cyril Dellenbach
Community Manager
Community Manager
December 3, 2024

You can simply switch the UV Padding parameter to "UV Spave Neighbor" in your Texture Set settings. This should make these artifacts disapear.

 

 

In addition, can we use your .SPP file for internal tests? We're making research about mesh import in Painter and users' files are a precious ressource.

 

Cyril Dellenbach (Micro) | QA Support Artist | Adobe