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davidw19666605
Participant
February 3, 2025
Question

Artifacts after baking imported mesh

  • February 3, 2025
  • 1 reply
  • 304 views

Hi there,

 

I just got substance painter and I've tried importing meshes from Blender. Unwrapped, no overlapping verts, normals calculated properly, but for whatever reason I keep getting these weird artifacts.

I've sent my FBX file to a discord group and no one else is having this problem. I had to post the link to the video here because for some reason it's not accepting the link in the attachments.

 

https://streamable.com/eahj3l


Does anyone have any ideas?

 

Thanks

 

David

1 reply

Cyril Dellenbach
Community Manager
Community Manager
February 4, 2025

Hi @davidw19666605 

 

Thank you for sharing the issue.

 

We're currently aware of this problem and this is unfortunately a driver issue. I guess you're on version 572.16; try reverting to a previous version and this should solve it.

 

Best regards,

Cyril Dellenbach (Micro) | QA Support Artist | Adobe
davidw19666605
Participant
February 4, 2025

I managed to find a work around by disabling the gpu raytracing option in the baking settings