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Participant
February 8, 2025
Question

Artifacts issues

  • February 8, 2025
  • 2 replies
  • 410 views

Hi, I tried to bake mesh maps from high to low poly, but when I bake the textures, it doesn't do it properly.
Everytime I have the same issue, no matter what I do.
I tried to smooth normals, recalculate them on blender, I unwrapped it correctly without overlapping the UVs, aligning the high poly and low poly in blender. I tried to fix the problem even by looking for people who had similar issues, but nothing. Despite my efforts, the result is always the same.
Please I can't fix the problem and I'm desperate

2 replies

Cyril Dellenbach
Community Manager
Community Manager
February 17, 2025

Hi @Star_Dev,

 

You should reduce the Max Frontal Distance value a little bit.

 

 

You should also add UV seams on hard edges. If the issue persists, please send me the LP + HP at cdellenbach@adobe.com with a link to this discussion. I'll take a closer look. 

 

Regards,

Cyril Dellenbach (Micro) | QA Support Artist | Adobe
Nyx Xaos
Inspiring
February 8, 2025

I am not sure, but I wonder if maybe you're having this same issue: https://community.adobe.com/t5/substance-3d-painter-discussions/bake-problem/m-p/15131057#M8747

 

Edit: No, I don't think that is your issue at all, ignore!