Avoiding Tiling Repetition for Surfaces
I'm very new to this, so this question might be silly. I'm trying to texture a wall. So I downloaded a cracked painter plaster material from Adobe 3D Assets, and dragged it onto the wall.
Now, to get the texture to the right size and resolution I used UV projection and increased the tiling to 7. However, now my issue is that the tiling looks very obvious (thanks to the brown hole artifact appearing in every tile, as well other features of the texture repeating).
I want to reduce this repetition by randomising the texture, but I don't know how? Any suggestions? Thanks for your help.
