Backface Culling
I've been searching for this for a while now and it seems there's only a backface culling toggle option for the paint brush in SP, but for all other fill options like polygon, uv_chunk, triangle and object, backface culling is still missing after all these years.
Seems like a basic funcionality for a 3D paint app like Substance to me.
Could we please have this fixed, this drives me nuts, I keep screwing up my textures and masks.
Thanks,
R.
