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December 4, 2025
Question

Bake each mesh's mesh maps separately (Overlapping Meshes)

  • December 4, 2025
  • 2 replies
  • 228 views

I am a newbie to Substance Painter so tips and critiques of any kind are welcome. I am making a space ship interior kit for game development. I have many different meshes in one project so I can see the all the parts put together and to make the parts seamlessly connect. 

BirdyBStudio_0-1764881658540.png

Side Question: Several of the parts (floors, ceilings, walls) are the same object in different spots. Is this okay to do? Will I encounter any problems having it like this?

I even have multiple variations of the same type of object that overlap. Specifically the corner inserts (one is angled one is "beveled" or flat).

BirdyBStudio_1-1764882069477.pngBirdyBStudio_2-1764882082124.png

BirdyBStudio_3-1764882112367.png

As you can see they overlap which is causing problems with baking the mesh maps.

BirdyBStudio_4-1764882270260.png

It doesn't matter what settings I have, there is always a problem with the mesh maps (this is the result of having only this one object checked and having self occlusion set to "always" or only "same mesh name" does not change anything).

Is there a way to bake each mesh's mesh maps separately while they are all in the same project? Or do I need to bake each one in their own project and import those mesh maps? Or am I approaching this all wrong?

2 replies

Participant
December 9, 2025

secondary option..

Pending on what 3d modeling program you are in, Seperate the object into sub objects, Unwrap and move each part (island) away from each other by a few pixels.. 

Cyril Dellenbach
Community Manager
Community Manager
December 8, 2025

Hello @BirdyB Studio,

 

In your situation, you want to use a bake matching by name workflow. This will basically bake specific submeshes from your object without taking into account the rest of the mesh.

 

Let me know if it helps.

 

Cyril Dellenbach (Micro) | QA Support Artist | Adobe