Skip to main content
Nov 26, 2025 5:33 PM UTC
Question

Bake to mesh issue

Hello, I’m having an issue when trying to bake to mesh. Every baked map (Normal, ID, AO, Curvature, etc.) turns out completely blue. I also can’t click on Return to Painting Mode, because Substance Painter eventually crashes.

At first, I suspected a UV problem, but the UVs import correctly. What’s strange is that I tried rebuilding a project I worked on a month ago—which worked fine back then—but I’m now encountering the same issue.

Does anyone know how to solve this?

3 replies

Cyril Dellenbach
Community Manager
Community Manager
Nov 27, 2025 8:12 AM UTC

Hello @brecht_2820,

 

Do you have Painter latest version (11.1)? What GPU are you working with?

 

Translate
Cyril Dellenbach (Micro) | Product Manager | Substance Painter
Nov 27, 2025 4:29 PM UTC

Ah ok, I see. I'm working on version 11.1.0. My GPU is NVIDIA GeForce GTX 1060 3GB. Outdated

Translate
Cyril Dellenbach
Community Manager
Community Manager
Nov 28, 2025 8:17 AM UTC

We're having issue since 11.1 with Nvidia 1000 serie unfortunately. For the moment, I advise you to rollback to 11.0.3. We're looking for solutions.

 

Translate
Cyril Dellenbach (Micro) | Product Manager | Substance Painter